
Spider-Man:
Far From Home

OVERVIEW
Working at Territory Studio, I had the incredible opportunity to be part of the team on Spiderman: Far From Home.
My role involved creating and developing a wide range of styles, designs, and animations throughout the project. It was a large-scale undertaking that required a multidisciplinary approach — covering everything from 2D design based on style frames, to 3D tracking, landscape generation, and the design of both 2D and 3D holographic interfaces.
A significant part of the work also involved extensive UI animation, conceptualising futuristic interface graphics and motion sequences that helped bring the world of the film to life.
We developed a rich library of concepts and designs, which were then shared with other studios for final production and integration into key sequences.
ROLE
Art Direction
Design
Animation
CLIENT
Territory Studio
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